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L' Effet Pommier 3
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L'Effet Pommier - Volume 03.iso
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Graphismes
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3D
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POV-Ray 3.0B5a PPC
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POV-Ray 3.0B5a
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POVSCN.Scenes
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POVSCN
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LEVEL3
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SNAIL
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SNAIL.POV
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1995-11-08
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54 lines
// Persistence Of Vision raytracer version 3.0 sample file.
#version 1.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "mmshape.inc"
#include "textures.inc"
#include "thesnail.inc"
#include "hallway.inc"
camera {
location <0, 250, -300>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 58, 0>
}
sky_sphere {
pigment { MidnightBlue }
}
object { light translate <600, 400, -1000> }
object { light translate <-1000, 2000, -200> }
/*------------------------ The Wet Spot ------------------------*/
#declare puddle = union {
sphere { <0, 0, 0>, 1 scale <100, 2, 50> }
sphere { <0, 0, 0>, 1 scale <150, 2, 70> translate <100, 0, 10> }
texture { finish { Mirror } pigment { White } }
}
/*---------------- BUILD STAGE --------------------------------------------*/
object { the_floor scale <0.6, 0.6, 0.6> rotate 90*x translate <50, 0, 120> }
object { thesnail scale <1.5, 1.5, 1.5> rotate <0, -12, 0> translate <-130, 20, -60> }
object { wall translate <-310, 0, 200> }
object { wall scale <1.4, 0.8, 1> translate <200, 0, 530> }
object { body scale 1.7 rotate -90*y rotate -5*z translate <245, -23, -75> }
object { puddle translate <100, 5, -95> }
/*-----------------TEST FLOOR -----------------------*/
/*
plane {
y, 0
texture { pigment { Gray } }
}
*/